Primary sources examined

PathRole
core/native3d/include/native_3d_engine_api_v1.hNormative base public ABI declarations.
core/native3d/include/native_3d_animation_api_v1.hNormative animation declarations.
core/native3d/include/native_3d_field_api_v1.hNormative field declarations.
docs/api/NATIVE_3D_ENGINE_API_v1.mdCurrent implementation record through dev-40.
docs/api/NATIVE_3D_FIELD_ANIMATION_API_v1.mdField/animation behavioral contract.
docs/api/NATIVE_3D_GRAPHICS_POLICY_v1.mdGraphics/performance policy contract.
core/native3d/README.mdRenderer ownership, limits, diagnostics and validation notes.
core/native3d/src/Implementation checked where current dev-40 behavior supersedes stale prose.
plugins/modules/viewer.engine_3d/GX-TXT Viewer Provider adapter and Tcl/native bridge.
validation/native_3d_dev038/039/040Focused acceptance/evidence programs for recent additions.
validation/native_3d_engine_api_v1/ and validation/native_3d_renderer_gui/Broad public-API validation corpus.

ABI export audit

The packaged core/native3d/lib/libgx3de.so exports 374 versioned gx3de_* symbols. After removing the ELF symbol-version suffix, the export set matches the 374 function declarations parsed from the three public headers exactly: no declared function is missing and no extra gx3de_* entry appears in the library.

Validation families in the source tree

AreaRepresentative validation sources
Base API / sections / profiles / mesh topologytest_api.c, test_sections*.c, test_profiles_advanced.c, test_mesh_topology.c
Mesh import/preview/LOD/repeat/cachetest_mesh_import.c, test_mesh_preview.c, test_mesh_lod.c, test_mesh_repeats.c, disk-cache tests
B-Rep / STEP / healing / clippingtest_brep*.c, test_step_xde.c, test_step_job.c
Scientific / fields / volumetest_scientific.c, test_render_scientific.c, test_field_volume.c, test_unstructured_field.c
Animationtest_field_animation.c, test_multilayer_animation.c, test_pathline_timeline.c
Renderer / picking / gizmo / presentationtest_render_pixels.c, test_view_presentation.c, test_render_gizmo.c, integrated scene tests
dev-038/039/040 acceptancewrap_scene.c, cloud_evidence.c, density_evidence.c

Known implementation/documentation distinction

Some older README wording still mentions the former 20,000 scientific sphere-glyph limit. dev-40 source and the dev-40 implementation record supersede that point: the active renderer uses a 100,000 glyph safety cap, changes sphere tessellation above 20,000, and additionally enforces the effective display-triangle budget. This guide follows current dev-40 implementation for that detail.

Files not treated as normative ABI

Viewer Tcl scripts, plugin module descriptors and validation programs are integration examples/evidence. They help explain intended use but do not extend the C ABI beyond what the public headers export. Likewise, internal C++ backend classes under core/native3d/src are implementation details and should not be consumed by plugins.